Hi! My name is Adrián Mon Maroto
Game and Application Programmer
I'm a programmer who strives to write clean and scalable code.
I know how to work alone or with a team and I like to learn and get better skills that will let the final user fascinated.
I love working and investigating things
Since I started I've worked on professional and personal projects:
- Software Engineer at Personas&Tecnologia
- Junior Game Developer at World Challenge Game
- Internship at Catness Games Studios
- Multiplayer Programmer for the Final Degree Project at UJI
- Mobile App Co-Developer
- AI Programmer and Webscrapping as an intern at UJI
- Investigating random level generation
- Leader Programmer in a university project
- Programmer in an UJI international project with the University of Glasgow
I also studied a Bachelor of Design and Development of Videogames at Universitat Jaume I.
I'm an adept programmer who enjoys learning
I have experience with the following:
- Languajes:
C++, Kotlin, C#, Python, Flutter. - Technical Tools:
Qt, NativeScript, CreateJS, Animate, Unity Engine, Unreal Engine 4 and 5, Github, IntellIJ, Visual Studio, Visual Studio Code, Rider, Android Studio, PyCharm.
And I do speak English (B2), Spanish (native) and a bit of German (B1.1).
Professional Experience
BackTrack
Software Developer in Personas & Tecnología
Part of the project's development team.
The project is constantly being improved.
The project is developed using C++ with Qt, utilising Modbus communication for all industrial automation processes and connections to various PLCs.
Machine description in personasytecnologia.com/backtrack/
World Challenge Game
Junior Game Developer in World Challenge Game
Development of the videogame of the same name and of the game's contender app, World Challenge Trivia War.
The game was developed using Kotlin with CreateJS and Animate.
The app was developed using Kotlin with NativeScript.
Greyhill Incident (Porting PS5/XSX)
Porting Programmer in Catness Games Studios
Work done at Catness Game Studios using Unreal Engine 4 where we had to adapt to the developer's original code, fix the bugs we were finding and make performance improvements and engagement for the different consoles.
3rd Position in Bot Bowl IV
AI Programmer in an internship at the UJI
Collaboration grant at the UJI in which I worked on the development of a bot for Bot Bowl IV during the months of May, June and July.
The bases of the project were given by the organisers of the competition and once I had that, I dedicated myself to making an OSLA algorithm mixing it with logical stopping conditions to the game using Python.
Full project in AdriMon27/BotBowlUJI
Litter-Happy Hoover Madness (PC)
Game Programmer in collaborative project of UJI with University of Glasgow
We were 2 teams of 4 people, 2 from UJI and 2 from University of Glasgow in each group.
We had to make a social awareness game about the environment in the months of July to September 2021 using Unity Engine.
Complete description in itch.io
Personal Projects
2025 JimmyPV ArtStation
2024 1 Night at Moncho's
Centralised UI
2023 Spook Slop
2023 Fixing IT
2022 A-Viajar
2022 Lambda Project A
2022 Bienvenidos a Villaconocida
2021 Beyond Phobias
Education
Bachelor's Degree in Videogame Design and Development
At Universitat Jaume I
2019-2023At Universität Bremen (Erasmus)
2022-2023