Adrián Mon Maroto

Hi! My name is Adrián Mon Maroto

Game and Application Programmer

I'm a programmer who strives to write clean and scalable code.

I know how to work alone or with a team and I like to learn and get better skills that will let the final user fascinated.

I love working and investigating things

Since I started I've worked on professional and personal projects:

  • Software Engineer at Personas&Tecnologia
  • Junior Game Developer at World Challenge Game
  • Internship at Catness Games Studios
  • Multiplayer Programmer for the Final Degree Project at UJI
  • Mobile App Co-Developer
  • AI Programmer and Webscrapping as an intern at UJI
  • Investigating random level generation
  • Leader Programmer in a university project
  • Programmer in an UJI international project with the University of Glasgow

I also studied a Bachelor of Design and Development of Videogames at Universitat Jaume I.

I'm an adept programmer who enjoys learning

I have experience with the following:

  • Languajes:
    C++, Kotlin, C#, Python, Flutter.
  • Technical Tools:
    Qt, NativeScript, CreateJS, Animate, Unity Engine, Unreal Engine 4 and 5, Github, IntellIJ, Visual Studio, Visual Studio Code, Rider, Android Studio, PyCharm.

And I do speak English (B2), Spanish (native) and a bit of German (B1.1).

Professional Experience

BackTrack

Software Developer in Personas & Tecnología

Part of the project's development team.

The project is constantly being improved.


The project is developed using C++ with Qt, utilising Modbus communication for all industrial automation processes and connections to various PLCs.

Machine description in personasytecnologia.com/backtrack/

BackTrack

World Challenge Game

Junior Game Developer in World Challenge Game

Development of the videogame of the same name and of the game's contender app, World Challenge Trivia War.


The game was developed using Kotlin with CreateJS and Animate.

The app was developed using Kotlin with NativeScript.

Available in Android and iOS

World Challenge Game

Greyhill Incident (Porting PS5/XSX)

Porting Programmer in Catness Games Studios

Work done at Catness Game Studios using Unreal Engine 4 where we had to adapt to the developer's original code, fix the bugs we were finding and make performance improvements and engagement for the different consoles.

Greyhill Incident

3rd Position in Bot Bowl IV

AI Programmer in an internship at the UJI

Collaboration grant at the UJI in which I worked on the development of a bot for Bot Bowl IV during the months of May, June and July.


The bases of the project were given by the organisers of the competition and once I had that, I dedicated myself to making an OSLA algorithm mixing it with logical stopping conditions to the game using Python.

Full project in AdriMon27/BotBowlUJI

Bot Bowl IV

Litter-Happy Hoover Madness (PC)

Game Programmer in collaborative project of UJI with University of Glasgow

We were 2 teams of 4 people, 2 from UJI and 2 from University of Glasgow in each group.


We had to make a social awareness game about the environment in the months of July to September 2021 using Unity Engine.

Complete description in itch.io

Litter-Happy Hoover Madness

Personal Projects

Education

Bachelor's Degree in Videogame Design and Development

At Universitat Jaume I

2019-2023

At Universität Bremen (Erasmus)

2022-2023

Contact Me